Improved effects when running into spikes, plus an "aura" or "area" effect on the player. This is part of a game I just started working on, "Mystic Cave" (working title) mottzy.com/docs/mystic-cave-game/
You can find more content at my website, mottzy.com, which includes other Smile Game Builder tutorials and (soon to be) projects in other toolsets. Here are some other